ReallyBadTalk

  • Subscribe to our RSS feed.
  • Twitter
  • StumbleUpon
  • Reddit
  • Facebook
  • Digg

Wednesday, 25 January 2012

Taking the Reins

Posted on 09:44 by Unknown
Al at Beyond the Black Gate recently blogged about the player driven campaign.

The best groups I've played with or DM'd have not just been the games that were run the best, or offered the best adventures or settings, they were the games wherein the players were just as interested in developing the game as the DM. . . . It seems like having a way to briefly describe the players' role in the development of the best campaigns would be a good thing - just as important as providing a good setting, good adventures, and the best suited ruleset.

My best experiences with roleplaying games include players contributing to the development of the campaign as well, and thinking back on those campaigns, here's what stands out for me.

Setting and managing expectations: Proactive players rarely just happen. Many players expect a campaign to be prix fixe, and if you're serving à la carte, it's important to put it in their heads from the giddyup so they don't go hungry. Players should be encouraged to see themselves as more than mere consumers of a campaign, and in my experience this begins before character generation takes place.

Harness the rules: Some games make this very explicit - World Burning in Burning Empires comes to mind. The players are active participants in the process of creating the setting and the conflicts which arise from it, so at least some measure of campaign development is hard-coded into the rules. More traditional roleplaying games proceed from the assumption that the referee is responsible for creating the setting in which the game takes place and the conflicts which drive the action; in some systems, some player development of the campaign may take place through their characters, often through rules like GURPS' Advantages and Disadvantages or even through the 'stronghold-building' aspect of name-level 1e AD&D characters

In Flashing Blades, characters have Advantages and Secrets, some of which introduce conflict through established relationships, such as Sworn Enemy, Secret Loyalty, or Favor, while others create connections to institutions in the game-world, such as Member of an Order.

I should note that while I believe using the rules to establish initial connections to the setting may help, they are not a substitute for developing those connections through actual play.

Reinforce the genre: The game genre offers clues to what characters in the campaign are expected to do. For example, cape-and-sword suggests roguish characters who spend time carousing, wenching, gambling, and dueling. It also includes romance, intrigue, a struggle for honor, and advancing one's station in society.

In my experience, the memes conveyed by genre encourage the players' freedom to improvise by handing them a lever with which to move the setting in actual play.

Dangle carrots: The game's rewards system drives player choices.

Let me say that again.

The game's rewards system drives player choices. If a player wants her character to get better at swinging a sword, and the way to get better at swinging a sword is to engage in duels, then the player is more likely to pick fights.

If the game rewards in-character behaviors which serve to develop the campaign, then the players are more likely to pursue them. In Flashing Blades, for example, the career rules offer the adventurers the chance to improve their Social Rank, whereby they gain access to wealth and influence. As the campaign progresses, increased Social Ranks puts them in a position to exert meaningful changes to the setting in actual play.

Provide a dynamic world: In my experience, the more the game-world feels like a living place, the more the players and their characters will feel like they can effect change. The classic example of this is 'clearing the dungeon' - if the adventurers return to town after defeating the cultists in the ruined moat house and discover that there's no room at the inn because merchants are passing through again, and there's new construction to accomodate families moving to the area thanks to its safe reputation, then the players will feel the effects of change even if they didn't set out to cause those changes directly.

So that's how I do that.
Email ThisBlogThis!Share to XShare to FacebookShare to Pinterest
Posted in playstyle, refereeing, sandbox | No comments
Newer Post Home

0 comments:

Post a Comment

Subscribe to: Post Comments (Atom)

Popular Posts

  • Carte de Cassini
    In a post at Built by Gods Long Forgotten describing a clever approach to designing a megadungeon , Lum includes a link to an interactive ve...
  • Everyone Talks About the Weather
    Now someone's finally done something about it. Friend of the blog Bren at RPG Net created a nifty weather table for use with his Hono...
  • Stupid Dice Tricks
    I have mixed feelings about novelty randomisers. Novelty randomisers aren't new to roleplaying games - Crimson Cutlass , for example, u...
  • The Pen and the Sword: The Cavalier in the Yellow Doublet
    He decided to finish the business, although not so hastily that it might work against him. Besides, there was no point in complicating his l...
  • DVR Alert
    If Monday night's The Adventures of Don Juan whetted your appetite for more Errol Flynn, on Thursday Friday see him in his prime when ...
  • Upstairs, Downstairs: The Help, Continued
    Previously I wrote about servants in a cape-and-sword campaign, as seen in the source literature and the rules of a couple of swashbuckling...
  • A Very Special DVR Alert
    On Sunday, 2 December, TCM is showing King Vidor's long-lost 1926 silent classic, Bardelys the Magnificent . This is perhaps the best c...
  • As Promised On This Very Blog
    Sean B at Wine and Savages reviews the All for One: Régime Diabolique setting book for Savage Worlds . And on the strength of his review, I...
  • Meditation on a Visit to a Game Store
    Last Sunday I stopped at Game Empire in Pasadena. First, let me say that Game Empire is what other gaming stores should aspire to be. The r...
  • Graphic Novels Challenge: Belladone
    An assassin takes a shot at Louis XIV, but the ball is deflected by the iron fan of a nearby nun, who with a winsome smile leaps over the s...

Categories

  • -C
  • 1602
  • 1612 (movie)
  • 1650 (game)
  • 7RPGS
  • 7th Sea
  • A Field in England
  • A to Z 2012
  • actual play
  • adventure path
  • Adventure Time
  • Against All Flags
  • Age of Ravens
  • Alain Delon
  • Alatriste
  • Alexander Macris
  • Alexandre Dumas
  • Alice B Woodward
  • All for One Régime Diabolique
  • alt history
  • Amanda Heitler
  • ancien régime
  • Andy Murray. meta
  • animal
  • animation
  • Anthony Hope
  • Arabian Nights
  • art
  • Arturo Pérez-Reverte
  • At Sword's Point (movie)
  • award
  • background
  • Backswords and Bucklers
  • bandwagon jumping
  • baragei
  • Barbaric Frontier
  • Barbie
  • Bardelys the Magnificent
  • Barry Lyndon
  • baseball
  • Batman
  • Bayuca
  • BBC America
  • Beedo
  • Belladone
  • BH 1 Mad Mesa
  • Big Purple
  • Black Vulmea
  • Black Vulmea's Vengeance
  • Blog of Holding
  • blogfest
  • Blogger
  • Blunders on the Danube
  • board game
  • Bob Anderson
  • Bold Pueblo Games
  • Bombshell Miniatures
  • Book Scorpion's Lair
  • books
  • Boot Hill
  • Bren at RPG Net
  • British Isles Traveller Support
  • BryanMD
  • Bushido
  • Caoimhe Ora Snow
  • cape-and-sword
  • Capitan
  • Capitán Alatriste (game)
  • Captain Alatriste
  • Captain Blood (movie)
  • Captain Blood (novel)
  • Captain from Castile
  • Captain Hook
  • Captain Horatio Hornblower
  • Captain Morgan
  • Cara King
  • card game
  • cartography
  • cartoon
  • Cassini map
  • catacombs
  • Catan Junior
  • Cesare Borgia
  • character
  • charity
  • Charles Perrault
  • chase
  • chateau
  • Chill
  • Christopher Columbus
  • Chronicles of Shadow Valley
  • Cinematic
  • comics
  • commercial
  • Condottieri Conflicts
  • conquistadors
  • ConTtessa
  • corsairs
  • cosplay
  • Crimson Cutlass
  • Crossbones
  • CS Forester
  • Cutthroat Island
  • cycling
  • Cyrano de Bergerac
  • d'Artagnan
  • d20
  • d20 Modern
  • d20 Past
  • d20 Pirates
  • Daffy Duck
  • Dangerous Beauty
  • Dangerous Liasons
  • Danny Kaye
  • Dark Dimension
  • David Balfour
  • DC Comics
  • De cape et d'épée
  • DeviantArt
  • Die Another Day
  • disability
  • Disneyland
  • diversity
  • Douglas Fairbanks Sr
  • Dr Rotwang
  • Drama Dice and Damsons
  • Dreams of the Lich House
  • DriveThruRPG
  • duel
  • Duelist (prestige class)
  • Dungeons and Dragons
  • Dynamite Entertainment
  • Dynasties and Demagogues
  • ECW
  • El Cazador
  • Ellen Kushner
  • Emmy Rossum
  • en français
  • En Garde (game)
  • EN World
  • endgame
  • Eric Treasure
  • errata
  • Errol Flynn
  • Ethan Skemp
  • Exchange of Realities
  • Fabled Lands
  • fantasy
  • festival
  • Fist Full of Seamen
  • Flashing Blades
  • Flashman
  • FLGS
  • Flying Swordsmen
  • Frank C Papé
  • Frank Frazetta
  • Frank Schoonover
  • Frankenstein
  • Fred Funcken
  • FXR
  • Game Empire
  • game fiction
  • game style quiz
  • games
  • Gary Gygax
  • George Waymouth
  • Gloire
  • Gonsalvo
  • gospel
  • Graham Bottley
  • Graphic Novels Challenge
  • grognard
  • gun control
  • GURPS
  • Hack and Slash
  • Hamlet (1996 movie)
  • Han shot first
  • Harold Lamb
  • heads up
  • Hearts
  • Heidi Brühl
  • Helen Hunt Jackson
  • Hendybadger
  • hero points
  • HeroPress
  • Hidden in Shadows
  • High Seas
  • historical roleplaying
  • history
  • hobby
  • holiday
  • Honor + Intrigue
  • Horatio Hornblower
  • Horrible Histories
  • horror
  • house rules
  • Howard Pyle
  • Howling Tower
  • humor
  • I Waste the Buddha With My Crossbow
  • ice hockey
  • Iceland
  • immersion
  • improv
  • Inca
  • Infernal Sorceress
  • International Catacomb Society
  • interview
  • IntWisCha
  • Ivanhoe
  • Jack Sparrow
  • James Bone 007 Roleplaying Game
  • James Fenimore Cooper
  • James Mason
  • Jean Laffite
  • Jedediah
  • Jeff Black
  • Jeff Rients
  • Jeffrey Catherine Jones
  • jeu de palme
  • JF
  • John Gilbert
  • John Paul Jones
  • John Sayles
  • Jules Verne
  • Khlit the Cossack
  • Kickstarter
  • Kingdom of Saguenay
  • komradebob
  • La Fille de d'Artagnan
  • lazy git
  • Le Ballet de l'Acier
  • Le Bossu
  • Legends of the High Seas
  • LEGO
  • linear adventure
  • literature
  • location
  • Lone Star
  • Long John Silver (novel)
  • Lord Dunsany
  • Lord Gwydion
  • Lord Nelson
  • Los Nikis
  • Lowell Francis
  • M.P.
  • magic
  • magic items
  • map
  • maritime
  • Mark Twain
  • martial arts
  • Marvel Comics
  • Masks
  • Maureen O'Hara
  • Mayan non-Apocalypse
  • Mead Schaeffer
  • Mediterranean
  • Melan
  • meta
  • Michael Crichton
  • Mike Mornard
  • milestone
  • miniatures
  • Mitch Williamson
  • Mithril Wisdom
  • Molière
  • Moonfleet
  • movie
  • music
  • musketeer
  • Mysterious Island
  • Mythic Game Master Emulator
  • Mythic Role Playing
  • names
  • Nasruddin
  • Natalie Dormer
  • Nate Christen
  • navel gazing
  • nc wyeth
  • NC Wyeth's Pilgrims
  • New France
  • Nick
  • npcs
  • NPS
  • Obsidian Portal
  • Odie
  • OEF
  • off the shelf
  • off-hand weapon
  • old man is old
  • Old Stuff Day
  • Order of the d30
  • Oriental
  • Osprey Publishing
  • OSR
  • Ottavia Piccolo
  • Paris
  • Pathfinder
  • Paul
  • PDQ#
  • perdustin
  • personal
  • Peter and Wendy
  • phoning it in
  • Pierre Alary
  • pike-and-shot
  • pilgrims
  • pirate
  • Pirate Latitudes
  • Pirates of the Caribbean Curse of the Black Peal
  • Pirates of the Caribbean On Stranger Tides
  • Pirates of Tripoli
  • playstyle
  • poetry
  • points of light
  • politics
  • pulps
  • Puss in Boots
  • QUAGS
  • Quickly Quietly Carefully
  • Rafael Sabatini
  • Raiders of the Seven Seas
  • Ramona
  • random
  • random. Mediterranean
  • rant
  • Raphael Sabatini
  • Ravyn
  • Ray Harryhausen
  • real life can be a pain in the ass
  • reenactors
  • refereeing
  • Regency
  • REH
  • reply
  • resolutions
  • Restoration
  • review
  • rewards
  • Richard the Lionheart
  • Rip Van Winkle
  • Rob Roy
  • Robert E Howard
  • Robert Louis Stevenson
  • Robert Newton
  • Robert Taylor
  • Robin Hood
  • Robin Laws
  • Robinson Crusoe
  • Robots and Rapiers
  • Rochefort
  • roleplaying
  • roleplaying games
  • Rome
  • Romeo and Juliet
  • Rory's Story Cubes
  • Royal Flash
  • RPG Blog Carnival
  • rpg history
  • RPG Stuff (blog)
  • RPGBA
  • rules
  • Ruritania
  • Saint Patrick's Day
  • sale
  • samurai
  • Samurai Heaven and Earth
  • sandbox
  • Sandy Hook shooting
  • Santa Claus
  • Sanxesta
  • SAR
  • Savage Worlds
  • save or die
  • Save Vs. Dragon
  • Scallywags
  • Scaramouche
  • Sean B
  • Semper Initiativus Unum
  • setting
  • sexism
  • shields
  • ship
  • siegecraft
  • Sinbad
  • SirJarva
  • social contract
  • social sandbox
  • social standing
  • solo
  • Solo Nexus
  • Solomon Kane
  • Sophie Marceau
  • Source of the Nile
  • Spacejacking
  • Spanish Fury
  • stage fighting
  • Stanley J Weyman
  • Star Wars
  • Steve Winter
  • Stewart Granger
  • story games
  • Super-Team Family
  • Swashbuckler (Jolly Roger game)
  • Swashbuckler (Yaquinto game)
  • swashbuckling
  • swashbuckling and sorcery
  • sword
  • Swords of the Red Brotherhood
  • Swordspoint
  • Swordswomen of the Silver Screen
  • Talk Like a Pirate Day
  • Taras Bulba
  • Tartuffe
  • Tavern Cards
  • TCM
  • Te Deum pour un massacre
  • Telecanter
  • Telecanter's Receding Rules
  • television
  • Tenkar's Tavern
  • tennis
  • Tercio Creativo
  • The 13th Warrior
  • The 9Qs
  • The Admiral's Ghost
  • The Adventures of Don Juan
  • The Adventures of Robin Hood
  • The Adventures of Sindbad
  • the Batman
  • The Black Arrow
  • The Black Buccaneer
  • The Black Swan
  • The Borgias
  • The Boy's King Arthur
  • The Buccaneer
  • The Business of War
  • The Cavalier in the Yellow Doublet
  • The Court Jester
  • The Courtship of Miles Standish
  • The Crimson Pirate
  • The Crown and the Ring
  • The Deerslayer
  • The Deluge
  • The Dragon's Flagon
  • The Duelists
  • The Dungeon Dozen
  • The Escapist
  • The Golden Voyage of Sinbad
  • The Isle of Pirate's Doom
  • The Justice of the Duke
  • The Lady and the Bandit
  • The Lion in Winter
  • The Mark of Zorro (1920)
  • The Mark of Zorro (1940)
  • The Mask of Zorro
  • The Master of Ballantrae (movie)
  • The Master of Ballantrae (novel)
  • The Mysterious Stranger
  • The Other Side
  • The Pen and the Sword
  • The Perfect Captain
  • The Phantom of the Opera
  • The Princess Bride
  • The Prisoner of Zenda
  • The Queen's Cavaliers
  • The Russian Storybook
  • The Savage AfterWorld
  • The Scarlet Cockerel
  • The Scarlet Pimpernel (1982 movie)
  • The Scarlet Pumpernickel
  • The Scottish Chiefs
  • The Sea Hawk
  • The Sea-Hawk
  • The Shadow of the Vulture
  • The Spanish Main
  • The Swordsman of Siena
  • The Thief of Bagdad
  • The Three Musketeers
  • The Three Musketeers (novel)
  • The Three Musketeers (Paul WS Andersen)
  • The Three Musketeers (RIchard Lester)
  • The Three Musketeers (Rowland Lee)
  • The Tudors
  • The Usual Suspects
  • The White Company
  • The World of Music
  • theatre
  • theRPGsite
  • Thoul's Paradise
  • Tim Brannan
  • Tim Snider
  • Tiny Solitary Soldiers
  • Top Secret
  • Toshiro Mifune
  • Tour de France
  • Traveller
  • Treasure Island
  • Treasure Island (1934)
  • Troll in the Corner
  • Trollsmyth
  • ttfn
  • TV Tropes
  • Twenty Years After
  • Twitter
  • Tyrone Power
  • Under the Red Robe
  • Universal Studios
  • Vaesen
  • Valley of the Giants
  • vanity
  • Vatel
  • veil of ignorance
  • Very Civile Actions
  • video
  • video game
  • Vikings
  • W Heath Robinson
  • Walter Paget
  • War and Game (blog)
  • wargames
  • Warren W Baumgartner
  • Warrior Pursuits
  • Wars of Louis Quatorze (blog)
  • Wayne R
  • Westward Ho
  • what shite
  • wiki
  • William Hobbs
  • Wimbledon
  • Wine and Savages
  • World of Music
  • world-building
  • Zak S
  • Zorro
  • Zorro (1974)

Blog Archive

  • ►  2013 (157)
    • ►  September (15)
    • ►  August (13)
    • ►  July (11)
    • ►  June (24)
    • ►  May (21)
    • ►  April (4)
    • ►  March (18)
    • ►  February (22)
    • ►  January (29)
  • ▼  2012 (343)
    • ►  December (32)
    • ►  November (34)
    • ►  October (27)
    • ►  September (21)
    • ►  August (33)
    • ►  July (29)
    • ►  June (28)
    • ►  May (31)
    • ►  April (34)
    • ►  March (39)
    • ►  February (29)
    • ▼  January (6)
      • A Place That Never Was
      • Cinematic: Scaramouche
      • Off the Shelf: Chapbooks
      • The Pernicious Influence of The Princess Bride
      • The Three Musketeers: The Animated Series
      • Taking the Reins
Powered by Blogger.

About Me

Unknown
View my complete profile