ReallyBadTalk

  • Subscribe to our RSS feed.
  • Twitter
  • StumbleUpon
  • Reddit
  • Facebook
  • Digg

Monday, 12 November 2012

All Your Base

Posted on 15:33 by Unknown
Author's note: By request, I am re-running my posts on the cape-and-sword endgame. Originally posted over several weeks, I'm re-posting them as a single series over the next several days.

Recently I introduced a discussion of the endgame in cape-and-sword roleplaying games, the point in a campaign at which the player characters become authority figures in the game-world, where conflicts transition from the physical to the political and power comes from one's position at least as often as from one's sword arm.

So far the discussion focused on resources the adventurers may bring to bear as they reach the endgame: social standing and influence, wealth, contacts, and clients. Next I want to take a look at that icon of the roleplaying endgame, the stronghold.

Player characters in Flashing Blades may acquire property a couple of ways. First, there is the Land Advantage available to some beginning characters. Taking this Advantage grants the character a townhouse, a villa, a small or large estate, or - on a roll of 20 on 1D20 - a château; the Land advantage also confers additional income as part of the character's annual allowance, which is important as property also requires annual upkeep and is assessed for taxes each year.

Second, a player may also invest with the goal of acquiring a property, as per the investment rules, or purchase an available property. The rules are silent on whether or not properties acquired by investment or purchase come with additional income as with the Land Advantage, so I have a simple house rule which determines if a property also comes with income.

Roll (D6) Income
0-3 No income from property
4-5 Income as one property lower in Land Advantage
6 Income as per Land Advantage
7 Income as per Land Advantage plus Social Rank 8
Modifiers -1 for villa, +1 for château

Note that a character of SR 7 or less must successfully petition the king to purchase a property which confers nobility with it; the details of this will be handled in another post.

So acquiring a 'stronghold' in Flashing Blades is really pretty simple - a lucky starting character may even begin the campaign with a castle, without clearing a monster-filled wilderness first or hiring architects and stoneworkers to build it for him. Of course, that same character doesn't attract followers - other than a small serving staff that he pays for - or rule his land as a sovereign baron.

That's because strongholds in Flashing Blades aren't castles. They're cities. And provinces. And bishoprics. And you don't attract a handful of men-at-arms. You command a company, or a battalion, or a regiment, or an army . . . or the entire army.

Consider this passage from Flashing Blades, titled, "Entering the Bureaucracy from Other Careers."
Characters who reach high positions in other careers may, if they are ambitious, attempt to enter the Bureaucracy at high levels. Any character who holds the Title of Count or above, and has the skill Magistracy may attempt to become a Magistrate (on a roll of 9 or more) at the beginning of each year after the start of the game. Any character who holds the Title of Duke or above, may attempt to become a Royal Official (on a roll of 9 or more) at the beginning of each year after the start of the game.

Any character in the military with the Rank of Brigadier or above who (1) has the skill Magistracy, (2) has been a Martial Magistrate and (3) now has a Staff position (not a Commander) may attempt to become a Magistrate (on a roll of 8 or more) at the beginning of each year. Any character in the military of the of the [sic] Rank of Major General or above (or any retired Lt. General or above) who does not hold a Command position (or a Field Marechal who chooses not to go on Campaign with his Army) may attempt to become a Royal Official (on a roll of 9 or more) at the beginning of each year.

Any character in the Clergy who is a Prince Bishop or a Cardinal may attempt to become a Royal Official (on a roll of 9 or more) at the beginning of each year.

Any character who is a Master or Grandmaster of a Noble or Royal Order may attempt to become a Royal Official (on a roll of 9 or more at the beginning of each year.
[emphasis added - BV]
In other words, when a character reaches the highest levels of the military, Church, knighthood, or nobility, the next step for ambitious characters is the royal bureacracy.

And what exactly is a Royal Official?
A Royal Official may have the position of Provincial Governor (on a roll of 9+; +1 for having been a Lt. Governor, +1 if Social Rank is 12 or more), Ambassador (requires 1 foreign language and Etiquette skills, no roll necessary) or a City Mayor otherwise. Each of these special positions has its own pay and powers as shown below:
  • A Provincial Governor is paid 350 L per year. He may squeeze up to an additional 1000 L per year from the people of his province, at the risk of open revolt. Within his province, a Governor has the powers of a Magistrate. In addition, he has Command of a Battalion (2 companies) of Fusiliers to keep the peace, and as personal guards.
  • An Ambassador is paid 300 L per year, and is sent to another country as an emissary (likely countries are Spain, England, The Holy Roman Empire, an Italian City State, the Vatican, etc.). He may also receive gifts from the ruler of the country he stays in. This position is of particular interest to Player Characters because of many opportunities for adventure it offers (special missions, treaties, political intrigues, etc.). Ambassadors always have an entourage, including several other Bureaucrats, a Priest (especially if going to a Protestant country), and some guards (usually from the Guards or Swiss Guards Rgts.).
  • A City Mayor is paid 300 L per year. He may squeeze up to an additional 500 L per year from the citizens, at the risk of open revolt. Within his city, a Mayor has the powers of a Magistrate. He also commands a company of Fusiliers to keep the peace, and as his personal guards.
A Magistrate is a powerful figure in his own right, of course.
A Magistrate is a kind of 17th Century Judge and Jury. Provincial justice, and the judgement of crimes committed by people of Social Rank 7 and below will be entrusted to a Magistrate. To pass judgement on a criminal (or framed person) of Social Rank 8 to 12, a tribunal of three or five Magistrates will be formed. Those persons of Social Rank 13 or above may only be judged by the Minister of Justice or the King, and only these personages may overrule a Magistrate or Magistrate tribunal. A character who is a Magistrate may arrest an enemy of lower Social Rank once per year (he is imprisoned for 1D6 weeks). If the enemy is four or more Social Ranks below him, the Magistrate may trump up charges against him (see the Appendix for details on Courts and Justice).
So, a Royal Official governs a city or province, metes out justice - or injustice, depending on his inclinations - and commands a company or battalion of soldiers, or receives "gifts" - a subtle way of describing the bribes offered by foreign princes to ambassadors in exchange for influence at the French court - and an entourage to aid in the performance of his duties.

Reflecting the change from the feudalism to the emerging modern state, a character's power comes less from the land he inherits or buys to the land he controls as part of his position with the society and government. Consider a historical example. After Cardinal Richelieu became Louis XIII's minister of state, he began consolidating his personal powerbase, which included a the governorship of a number of cities around France as well as the province of Brittany; when it appeared that he was about to fall from Louis' favor in the events leading up to the Day of the Dupes, Richelieu planned to flee to Le Harve, the La Manche city that was one of his governorships. Le Harve offered him a place of refuge as well as a point of departure should he need to leave France to escape the king's wrath.

So what good is acquiring property, then? Why bother with the Land Advantage at all?

First, property is still a form of wealth, a valuable one that can be liquidated for cash if need be. A Banker, for example, could take the Land Advantage, sell the property, and use the proceeds to invest or lend, earning interest each year - this can actually be more lucrative than taking the Wealth Advantage. By purchasing additional hectares of land for use as pasture, farmland, orchards or vineyards, a property owner may increase the wealth his land provides.

Second, there is a social obligation to owning land. Per the core rules, for example, an Archduke must own a château and a Grand Duke must own two - per the house rules of my campaign, this applies to Peers of France (duc et pair) and foreign princes (prince étranger), respectively - and lesser nobles are likely to find themselves spurned and insulted for failing to live in the style appropriate to their ranks.

Third, in my campaign property may be used as a means of gaining Favors by entertaining. Balls, hunts, and the like are a staple of noble life, as is the ostentatious display of wealth. In order to seek a Favor, first the honored guest from the whom the Favor is solicited must be invited, on a successful Charm check, with a bonus for the Etiquette skill and modified by the difference in Social Rank between the host and the honored guest. A number of additional guests should be invited equal to the Social Rank of the honored guest - this is doubled if the guest is the king! A Wit check, with bonuses for both Etiquette and Heraldry skill, insures that the guest list doesn't contain any inappropriate invitations.

Entertaining is expensive: each invited guest costs the host the equivalent of one month's upkeep at the guest's Social Rank. Frex, a baron is the honored guest, so there must be ten additional guests, each costing three times their respective Social Ranks in livres to entertain. Increasing this to six times Social Rank gets the host a +3 bonus when rolling to see if the favor is earned.

Guests are typically invited to stay for a week, and various activities are organized each day for their pleasure; a clever host will learn as much as he can about his honored guest and plan activities which cater to his interests, as reflected in his skills. Frex, the baron may enjoy hunting (Tracking skill), gambling (Gambling skill), or chess (Strategy skill).

To determine if a Favor is earned, roll a Charm check, with a bonus for Etiquette skill, doubling the amount spent as host, and for each activity in which the honored guest's skills come into play; the difference in Social Rank between the host and the honored guest is also a modifier to the roll. A successful check means the host has earned a Favor from the honored guest.

Note that the various skill checks describe a resolution system, not a substitute for roleplaying. None of these rolls are expected to replace the referee's judgement or stand-in for the players' in-character choices in actual play.

Last, a property owner may also attract retainers. Retainers, a hold-over practice from the Middle Ages, are armed nobles living in the property owner's household. They may serve as members of the household staff, or simply be 'boon companions' to the owner. Retainers are acquired not by offering patronage but rather providing for their upkeep; in return, they protect their master's interests.

There is one more sort of stronghold common to cape-and-sword tales and games: a ship. Ships confer little in the way of advantage with respect to influence, but they can be powerful economic engines - through trade, privateering, or piracy - and are perhaps closer in spirit to the 'fighter's stronghold' of classic D&D. They are also expensive to acquire and maintain, and vulnerable to a variety of man-made and natural hazards.

Bear in mind that through this discussion I'm looking at how the stronghold of cape-and-sword roleplaying influences the endgame of intrigue. A player character's home may figure prominently in their adventures, of course, and shouldn't be discounted as such.

So far, my discussion of the endgame focused on the kinds of resources which the players' characters accumulate as they gain power in the game-world: rank, influence, wealth, contacts, favors, clients, and strongholds. Next week, it's time to start looking at the endgame from the referee's side of the table, of delivering a game-world in which the characters no longer serve Richelieu or Mazarin, but rather are Richelieu or Mazarin.
Email ThisBlogThis!Share to XShare to FacebookShare to Pinterest
Posted in endgame, Flashing Blades, house rules, refereeing | No comments
Newer Post Older Post Home

0 comments:

Post a Comment

Subscribe to: Post Comments (Atom)

Popular Posts

  • Carte de Cassini
    In a post at Built by Gods Long Forgotten describing a clever approach to designing a megadungeon , Lum includes a link to an interactive ve...
  • Everyone Talks About the Weather
    Now someone's finally done something about it. Friend of the blog Bren at RPG Net created a nifty weather table for use with his Hono...
  • Stupid Dice Tricks
    I have mixed feelings about novelty randomisers. Novelty randomisers aren't new to roleplaying games - Crimson Cutlass , for example, u...
  • The Pen and the Sword: The Cavalier in the Yellow Doublet
    He decided to finish the business, although not so hastily that it might work against him. Besides, there was no point in complicating his l...
  • DVR Alert
    If Monday night's The Adventures of Don Juan whetted your appetite for more Errol Flynn, on Thursday Friday see him in his prime when ...
  • Upstairs, Downstairs: The Help, Continued
    Previously I wrote about servants in a cape-and-sword campaign, as seen in the source literature and the rules of a couple of swashbuckling...
  • A Very Special DVR Alert
    On Sunday, 2 December, TCM is showing King Vidor's long-lost 1926 silent classic, Bardelys the Magnificent . This is perhaps the best c...
  • As Promised On This Very Blog
    Sean B at Wine and Savages reviews the All for One: Régime Diabolique setting book for Savage Worlds . And on the strength of his review, I...
  • Meditation on a Visit to a Game Store
    Last Sunday I stopped at Game Empire in Pasadena. First, let me say that Game Empire is what other gaming stores should aspire to be. The r...
  • Graphic Novels Challenge: Belladone
    An assassin takes a shot at Louis XIV, but the ball is deflected by the iron fan of a nearby nun, who with a winsome smile leaps over the s...

Categories

  • -C
  • 1602
  • 1612 (movie)
  • 1650 (game)
  • 7RPGS
  • 7th Sea
  • A Field in England
  • A to Z 2012
  • actual play
  • adventure path
  • Adventure Time
  • Against All Flags
  • Age of Ravens
  • Alain Delon
  • Alatriste
  • Alexander Macris
  • Alexandre Dumas
  • Alice B Woodward
  • All for One Régime Diabolique
  • alt history
  • Amanda Heitler
  • ancien régime
  • Andy Murray. meta
  • animal
  • animation
  • Anthony Hope
  • Arabian Nights
  • art
  • Arturo Pérez-Reverte
  • At Sword's Point (movie)
  • award
  • background
  • Backswords and Bucklers
  • bandwagon jumping
  • baragei
  • Barbaric Frontier
  • Barbie
  • Bardelys the Magnificent
  • Barry Lyndon
  • baseball
  • Batman
  • Bayuca
  • BBC America
  • Beedo
  • Belladone
  • BH 1 Mad Mesa
  • Big Purple
  • Black Vulmea
  • Black Vulmea's Vengeance
  • Blog of Holding
  • blogfest
  • Blogger
  • Blunders on the Danube
  • board game
  • Bob Anderson
  • Bold Pueblo Games
  • Bombshell Miniatures
  • Book Scorpion's Lair
  • books
  • Boot Hill
  • Bren at RPG Net
  • British Isles Traveller Support
  • BryanMD
  • Bushido
  • Caoimhe Ora Snow
  • cape-and-sword
  • Capitan
  • Capitán Alatriste (game)
  • Captain Alatriste
  • Captain Blood (movie)
  • Captain Blood (novel)
  • Captain from Castile
  • Captain Hook
  • Captain Horatio Hornblower
  • Captain Morgan
  • Cara King
  • card game
  • cartography
  • cartoon
  • Cassini map
  • catacombs
  • Catan Junior
  • Cesare Borgia
  • character
  • charity
  • Charles Perrault
  • chase
  • chateau
  • Chill
  • Christopher Columbus
  • Chronicles of Shadow Valley
  • Cinematic
  • comics
  • commercial
  • Condottieri Conflicts
  • conquistadors
  • ConTtessa
  • corsairs
  • cosplay
  • Crimson Cutlass
  • Crossbones
  • CS Forester
  • Cutthroat Island
  • cycling
  • Cyrano de Bergerac
  • d'Artagnan
  • d20
  • d20 Modern
  • d20 Past
  • d20 Pirates
  • Daffy Duck
  • Dangerous Beauty
  • Dangerous Liasons
  • Danny Kaye
  • Dark Dimension
  • David Balfour
  • DC Comics
  • De cape et d'épée
  • DeviantArt
  • Die Another Day
  • disability
  • Disneyland
  • diversity
  • Douglas Fairbanks Sr
  • Dr Rotwang
  • Drama Dice and Damsons
  • Dreams of the Lich House
  • DriveThruRPG
  • duel
  • Duelist (prestige class)
  • Dungeons and Dragons
  • Dynamite Entertainment
  • Dynasties and Demagogues
  • ECW
  • El Cazador
  • Ellen Kushner
  • Emmy Rossum
  • en français
  • En Garde (game)
  • EN World
  • endgame
  • Eric Treasure
  • errata
  • Errol Flynn
  • Ethan Skemp
  • Exchange of Realities
  • Fabled Lands
  • fantasy
  • festival
  • Fist Full of Seamen
  • Flashing Blades
  • Flashman
  • FLGS
  • Flying Swordsmen
  • Frank C Papé
  • Frank Frazetta
  • Frank Schoonover
  • Frankenstein
  • Fred Funcken
  • FXR
  • Game Empire
  • game fiction
  • game style quiz
  • games
  • Gary Gygax
  • George Waymouth
  • Gloire
  • Gonsalvo
  • gospel
  • Graham Bottley
  • Graphic Novels Challenge
  • grognard
  • gun control
  • GURPS
  • Hack and Slash
  • Hamlet (1996 movie)
  • Han shot first
  • Harold Lamb
  • heads up
  • Hearts
  • Heidi Brühl
  • Helen Hunt Jackson
  • Hendybadger
  • hero points
  • HeroPress
  • Hidden in Shadows
  • High Seas
  • historical roleplaying
  • history
  • hobby
  • holiday
  • Honor + Intrigue
  • Horatio Hornblower
  • Horrible Histories
  • horror
  • house rules
  • Howard Pyle
  • Howling Tower
  • humor
  • I Waste the Buddha With My Crossbow
  • ice hockey
  • Iceland
  • immersion
  • improv
  • Inca
  • Infernal Sorceress
  • International Catacomb Society
  • interview
  • IntWisCha
  • Ivanhoe
  • Jack Sparrow
  • James Bone 007 Roleplaying Game
  • James Fenimore Cooper
  • James Mason
  • Jean Laffite
  • Jedediah
  • Jeff Black
  • Jeff Rients
  • Jeffrey Catherine Jones
  • jeu de palme
  • JF
  • John Gilbert
  • John Paul Jones
  • John Sayles
  • Jules Verne
  • Khlit the Cossack
  • Kickstarter
  • Kingdom of Saguenay
  • komradebob
  • La Fille de d'Artagnan
  • lazy git
  • Le Ballet de l'Acier
  • Le Bossu
  • Legends of the High Seas
  • LEGO
  • linear adventure
  • literature
  • location
  • Lone Star
  • Long John Silver (novel)
  • Lord Dunsany
  • Lord Gwydion
  • Lord Nelson
  • Los Nikis
  • Lowell Francis
  • M.P.
  • magic
  • magic items
  • map
  • maritime
  • Mark Twain
  • martial arts
  • Marvel Comics
  • Masks
  • Maureen O'Hara
  • Mayan non-Apocalypse
  • Mead Schaeffer
  • Mediterranean
  • Melan
  • meta
  • Michael Crichton
  • Mike Mornard
  • milestone
  • miniatures
  • Mitch Williamson
  • Mithril Wisdom
  • Molière
  • Moonfleet
  • movie
  • music
  • musketeer
  • Mysterious Island
  • Mythic Game Master Emulator
  • Mythic Role Playing
  • names
  • Nasruddin
  • Natalie Dormer
  • Nate Christen
  • navel gazing
  • nc wyeth
  • NC Wyeth's Pilgrims
  • New France
  • Nick
  • npcs
  • NPS
  • Obsidian Portal
  • Odie
  • OEF
  • off the shelf
  • off-hand weapon
  • old man is old
  • Old Stuff Day
  • Order of the d30
  • Oriental
  • Osprey Publishing
  • OSR
  • Ottavia Piccolo
  • Paris
  • Pathfinder
  • Paul
  • PDQ#
  • perdustin
  • personal
  • Peter and Wendy
  • phoning it in
  • Pierre Alary
  • pike-and-shot
  • pilgrims
  • pirate
  • Pirate Latitudes
  • Pirates of the Caribbean Curse of the Black Peal
  • Pirates of the Caribbean On Stranger Tides
  • Pirates of Tripoli
  • playstyle
  • poetry
  • points of light
  • politics
  • pulps
  • Puss in Boots
  • QUAGS
  • Quickly Quietly Carefully
  • Rafael Sabatini
  • Raiders of the Seven Seas
  • Ramona
  • random
  • random. Mediterranean
  • rant
  • Raphael Sabatini
  • Ravyn
  • Ray Harryhausen
  • real life can be a pain in the ass
  • reenactors
  • refereeing
  • Regency
  • REH
  • reply
  • resolutions
  • Restoration
  • review
  • rewards
  • Richard the Lionheart
  • Rip Van Winkle
  • Rob Roy
  • Robert E Howard
  • Robert Louis Stevenson
  • Robert Newton
  • Robert Taylor
  • Robin Hood
  • Robin Laws
  • Robinson Crusoe
  • Robots and Rapiers
  • Rochefort
  • roleplaying
  • roleplaying games
  • Rome
  • Romeo and Juliet
  • Rory's Story Cubes
  • Royal Flash
  • RPG Blog Carnival
  • rpg history
  • RPG Stuff (blog)
  • RPGBA
  • rules
  • Ruritania
  • Saint Patrick's Day
  • sale
  • samurai
  • Samurai Heaven and Earth
  • sandbox
  • Sandy Hook shooting
  • Santa Claus
  • Sanxesta
  • SAR
  • Savage Worlds
  • save or die
  • Save Vs. Dragon
  • Scallywags
  • Scaramouche
  • Sean B
  • Semper Initiativus Unum
  • setting
  • sexism
  • shields
  • ship
  • siegecraft
  • Sinbad
  • SirJarva
  • social contract
  • social sandbox
  • social standing
  • solo
  • Solo Nexus
  • Solomon Kane
  • Sophie Marceau
  • Source of the Nile
  • Spacejacking
  • Spanish Fury
  • stage fighting
  • Stanley J Weyman
  • Star Wars
  • Steve Winter
  • Stewart Granger
  • story games
  • Super-Team Family
  • Swashbuckler (Jolly Roger game)
  • Swashbuckler (Yaquinto game)
  • swashbuckling
  • swashbuckling and sorcery
  • sword
  • Swords of the Red Brotherhood
  • Swordspoint
  • Swordswomen of the Silver Screen
  • Talk Like a Pirate Day
  • Taras Bulba
  • Tartuffe
  • Tavern Cards
  • TCM
  • Te Deum pour un massacre
  • Telecanter
  • Telecanter's Receding Rules
  • television
  • Tenkar's Tavern
  • tennis
  • Tercio Creativo
  • The 13th Warrior
  • The 9Qs
  • The Admiral's Ghost
  • The Adventures of Don Juan
  • The Adventures of Robin Hood
  • The Adventures of Sindbad
  • the Batman
  • The Black Arrow
  • The Black Buccaneer
  • The Black Swan
  • The Borgias
  • The Boy's King Arthur
  • The Buccaneer
  • The Business of War
  • The Cavalier in the Yellow Doublet
  • The Court Jester
  • The Courtship of Miles Standish
  • The Crimson Pirate
  • The Crown and the Ring
  • The Deerslayer
  • The Deluge
  • The Dragon's Flagon
  • The Duelists
  • The Dungeon Dozen
  • The Escapist
  • The Golden Voyage of Sinbad
  • The Isle of Pirate's Doom
  • The Justice of the Duke
  • The Lady and the Bandit
  • The Lion in Winter
  • The Mark of Zorro (1920)
  • The Mark of Zorro (1940)
  • The Mask of Zorro
  • The Master of Ballantrae (movie)
  • The Master of Ballantrae (novel)
  • The Mysterious Stranger
  • The Other Side
  • The Pen and the Sword
  • The Perfect Captain
  • The Phantom of the Opera
  • The Princess Bride
  • The Prisoner of Zenda
  • The Queen's Cavaliers
  • The Russian Storybook
  • The Savage AfterWorld
  • The Scarlet Cockerel
  • The Scarlet Pimpernel (1982 movie)
  • The Scarlet Pumpernickel
  • The Scottish Chiefs
  • The Sea Hawk
  • The Sea-Hawk
  • The Shadow of the Vulture
  • The Spanish Main
  • The Swordsman of Siena
  • The Thief of Bagdad
  • The Three Musketeers
  • The Three Musketeers (novel)
  • The Three Musketeers (Paul WS Andersen)
  • The Three Musketeers (RIchard Lester)
  • The Three Musketeers (Rowland Lee)
  • The Tudors
  • The Usual Suspects
  • The White Company
  • The World of Music
  • theatre
  • theRPGsite
  • Thoul's Paradise
  • Tim Brannan
  • Tim Snider
  • Tiny Solitary Soldiers
  • Top Secret
  • Toshiro Mifune
  • Tour de France
  • Traveller
  • Treasure Island
  • Treasure Island (1934)
  • Troll in the Corner
  • Trollsmyth
  • ttfn
  • TV Tropes
  • Twenty Years After
  • Twitter
  • Tyrone Power
  • Under the Red Robe
  • Universal Studios
  • Vaesen
  • Valley of the Giants
  • vanity
  • Vatel
  • veil of ignorance
  • Very Civile Actions
  • video
  • video game
  • Vikings
  • W Heath Robinson
  • Walter Paget
  • War and Game (blog)
  • wargames
  • Warren W Baumgartner
  • Warrior Pursuits
  • Wars of Louis Quatorze (blog)
  • Wayne R
  • Westward Ho
  • what shite
  • wiki
  • William Hobbs
  • Wimbledon
  • Wine and Savages
  • World of Music
  • world-building
  • Zak S
  • Zorro
  • Zorro (1974)

Blog Archive

  • ►  2013 (157)
    • ►  September (15)
    • ►  August (13)
    • ►  July (11)
    • ►  June (24)
    • ►  May (21)
    • ►  April (4)
    • ►  March (18)
    • ►  February (22)
    • ►  January (29)
  • ▼  2012 (343)
    • ►  December (32)
    • ▼  November (34)
      • A Very Special DVR Alert
      • Serious Business
      • Wednesday Wyeth
      • The Thing With the Guy In the Place
      • Right But Repulsive
      • DVR Alert
      • Cinematic: Swordsman of Siena
      • DVR Alert
      • Off the Shelf: Philosophy Texts
      • Royalists at the Gallop
      • Wednesday Wyeth
      • Two-Weapon Fighting for (4e?) D&D
      • Hook Hand and Peg Leg
      • DVR Alert
      • Cinematic: Zorro
      • The Endgame Endgame
      • Strife of Interests
      • The Social Megadungeon
      • Wednesday Wyeth
      • Action Heroes
      • All Your Base
      • Cinematic: The Mark of Zorro
      • Building a Clientele
      • The Social Network
      • "Money flows like water"
      • Wednesday Wyeth
      • Class Conscious
      • Endgame
      • DVR Alerts - Yes, Plural!
      • Cinematic: The Tudors
      • Royalists on the March
      • Letters to Isabel, Redux
      • Mundane Monsters: Addendum
      • Free Zorro!
    • ►  October (27)
    • ►  September (21)
    • ►  August (33)
    • ►  July (29)
    • ►  June (28)
    • ►  May (31)
    • ►  April (34)
    • ►  March (39)
    • ►  February (29)
    • ►  January (6)
Powered by Blogger.

About Me

Unknown
View my complete profile